NettetSo in the update function you are indeed just adding the same object each frame. What you are looking for is FindGameObjectsWithTag() (notice the s after gameobject) , …
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Nettet11. apr. 2024 · I tried this code: using System.Collections; using System.Collections.Generic; using UnityEngine; public class TowerScript : MonoBehaviour { public GameObject.Enemy // Update is called once per frame Void; Update transform.LookAt (GameObject.Enemy); } } c# unity3d Share Follow asked 49 secs … Nettet30. mar. 2013 · But, the way I go through buffer is by using a modulo on frame index. Which is not physically accurate. I want to go through all target, add all forces for each particle and then apply the force. Basically, I want to loop on each buffer index to compute the force and add all the forces. But this is where I struggle to make it done. fancy like dance tutorial by walker hayes
How do I create a list of GameObjects & Integers? - Unity
Nettet27. jun. 2024 · 1 Hello, we are creating a tower defense game and have a problem with creating persistent list of targets for turrets. So basicly I am detecting the enemy with collison and add them to a list to keep on track about enemies in my range, also I subscribe to the enemy onKilled event. Nettet10. apr. 2024 · Apr 5, 2008. Posts: 920. It's unlikely a simple API like this isn't working. It's much more likely some other code is deactivating the menu again right after this code activates it. Different methods get called at different points in the update loop, in this case the physics collision could be called before the other code deactivates the menu ... Nettet14. mar. 2024 · Just make your own methods for spawning (Instantiate) and despawning (Destroy) and use them all over your project. These methods can add and … fancy like fancy light